

All you can do is watch your monster kill or be killed, or tell it to run away. It’s a weird game.Īt first, battles will seem like they’re automatically played. And instead of just being a monster raising sim, it’s a monster raising sim with a story and a recruiting sim. The battles take place in the same map, just like Chrono Trigger (something I wish more games would do). “Random” encounters are usually recolors of “boss” or mascot monsters, except that they’re not really all that random. So, instead of pitting your monster against other kids’ monsters, you pit them against wild monsters instead. It basically serves as an expansion of the virtual pets, letting you explore the world of the DIgimon instead of just being some kid who’s enslaved one in a tiny machine. Well, just about all that is in this game. Yeah, this was the bonafide cockfight that everyone accused Pokemon of being. And the other kid? He’ll laugh at you because you just helped his monster get even stronger. You don’t heal them soon enough, they’ll die.

This wasn’t Pokemon, where you love your Pokemon and everyone has a good laugh while the monsters fight. You wanted this thing to strike fear into the hearts of your opponents. You wanted this thing to grow up big and strong, so that it tear the other kids’ monsters apart. The point was that this wasn’t a mere pet. You remember Tamagotchi? There was a line for boys, called Digimon. It has nothing to do with the cartoon show and just about everything to do with the original virtual pets. Good, bad, and some… kinda stinky and nasty.
